![]() ![]() That’s really all there is to this game.Īs of now, there’s no known endgame, there isn’t any story, and the only space you inhabit is a small circular platform around which you run in circles. Learning these tools helps you get just that much better. Skulls without horns turn slowly the horned ones don’t come at you if you’re looking at them the giant spider head sucks up gems and needs to be taken down quickly. Eventually, you learn the quirks of enemies. ![]() To do that, you weave through enemies, shooting knives at tentacled spires and the skulls they spawn, picking up crystals in the hope that you survive long enough for that next upgrade. The goal of Devil Daggers is simple: survive. The movement is fast, the enemies plentiful and the difficulty blistering. Once you touch it, your hand glows, and you gain the ability to fire knives as projectiles. The game starts when you walk forward into a giant spinning knife. You control a hand, which may or may not be attached to a person. This is the essence of Devil Daggers, a first-person shooter that came out last week for PC. I tap the R key and promise myself: just one more run. The counter reads 65.4782 seconds - not bad, but I can do better. But just as I start running toward it, a hoarse laughter echoes from behind and a twin-horned skull takes me out. The bright orange of my projectiles illuminates just enough space for me to see the hovering red gem just offstage. I turn around to fire off a quick spread shot of daggers with a single click of my mouse, vaporizing three of the dozens of giant floating skulls. ![]()
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